The Seven Foundations Of Great Fiction
by Lawrence Friedman
Executive Editor, Lake Eerie Books

Ever wonder what great stories have in common? If you’re working on a novel, you should be. This year, over four million new books will be added to an already crowded market. Only great books that tell great stories have any chance of standing out from the crowd.
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People have been pondering what makes for good storytelling since the first caveman painted a hunting scene on a cave wall and added a few extra mastodons to increase the sense of conflict and danger. Over time, a consensus has emerged about the underpinnings of great fiction, which can be distilled down to seven foundational elements.
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The 7 Foundations of a Great Story
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Compelling characters
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Evocative setting
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Strong plot
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Worthy goal
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Conflict
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Resolution
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Powerful theme​
Let's take a look at each of the elements.​
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Compelling Characters
A story can only be as good as its characters. Flat, uninteresting, one-dimensional characters result in flat, uninteresting stories.
Not every character has to be nuanced and multi-layered. There’s room for simple secondary characters who just do things that need to get done to move a story along. But the important characters, and especially the main character—the protagonist or hero—must leap off the page.
So how do you do that?
Your most important task is to give your characters pizazz. Some stories are naturally exciting and filled with pizzazz—there is no way to make Indiana Jones boring—but many are built around the trials and tribulations of ordinary people doing ordinary things.
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Even in those stories, your key characters must have some kind of spark. Maybe they are stuck in ordinary lives but have unusual ways of looking at things. Perhaps they respond to adversity in unexpected ways, or have latent talents and capabilities that they and the reader discover together as the story unfolds. No matter how you do it, your main character must leap off the page and into the reader’s heart and mind, or the story will flounder.
“The character that lasts is an ordinary guy with some extraordinary qualities.” ― Raymond Chandler
Your main character should also be relatable. If readers can’t see themselves in your protagonist, they will be unlikely to bond with her or care about what happens in the story. You can sometimes make a character relatable by giving her some flaws or “all-to-human” traits. Maybe she’s introverted and shy, has a cold exterior but a good heart, or lies even though she’s trying to do the right thing. These kinds of imperfections make a character more human.
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Characters don’t need to be friendly, likable people—and that includes the protagonist. Walter White, the drug-dealing, manipulative main character in Breaking Bad, kept viewers glued to their TV sets for five seasons. No matter how much you were repulsed by his increasingly ruthless, sociopathic behavior, everything he did was understandable within the context of his own experience. You couldn’t sympathize with him, but you could empathize, and feeling empathy for such a loathsome person was part of the show’s appeal: it challenged viewers in a unique way. If readers can’t understand what makes the main character tick—if they can’t empathize—the whole story will seem contrived.
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Evocative Setting
A setting shouldn’t just be background scenery. In a good novel, the setting establishes a mood that supports the plot, provides context for the motivations and actions of the characters, and draws the reader emotionally into the story. At its best, a setting can be so vibrant that it feels like another character in the book.
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An example of a novel with a famously evocative setting is Rebecca by Daphne du Maurier, which has sold over three million copies and hasn’t been out of print since 1938. It was made into a movie by Alfred Hitchcock in 1940.
In the novel, du Maurier tells a dark, moody tale of a man haunted by his recently deceased wife, a sadistic psychopath, even as he remarries and tries to move on with his life. He brings his new bride to his gloomy Manderley estate in Cornwall, England, where the creepy Gothic building evokes continuous feelings of unease and tension. In the words of du Maurier’s editor, it is “as much an atmosphere as a tangible erection of stones and mortar.”

Manderley Estate in Rebecca (Alfred Hitchcock, 1940). Not a cheery place.
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It is impossible to read one page about the Manderley estate without feeling its sinister energy. Rebecca is a master class in how to grip readers by their necks and pull them into a story.
At a bare minimum, your story’s setting must inform the reader where and when the plot takes place. Beyond that, it’s useful to describe the scenery using as many senses as possible: not only what things look like, but what they sound like and how they smell, taste, and feel. This will help flesh things out but has a limitation: it’s basically just describing things.
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To take things to the next level, show your characters reacting to their setting. Readers take their emotional cues from characters. A haunted house will only be scary for the reader if the characters are scared. A romantic restaurant will not click with the reader until you put a romantic couple in it. A baseball stadium won’t mean anything to a reader until a character has a tale of redemption, hope, loss, overcoming the odds, etc., in it. Character reactions are what make settings come alive.
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Sometimes, less is more. Starkness and simplicity can be powerful tools for evoking feelings in your characters and readers. The measure of a setting isn’t the sheer number of details, but whether it draws the reader into the story.
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Strong Plot
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A strong plot is the cornerstone of a strong story. Plot is what keeps readers turning pages.
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Not all books are plot-driven. Literary fiction, in particular, focuses on deep themes, complex characters, and multi-layered relationships. Sometimes the plot in literary fiction is secondary or non-existent. But by and large, a strong plot is essential. New authors rarely succeed with plotless literary fiction.
A familiar example of a successful plot-driven book is The Hunger Games by Suzanne Collins, which sold over seventeen million copies and has led to sequels, a prequel, and movies. It’s a post-apocalyptic tale of children forced to fight to the death in neo-gladiatorial spectacles to win food and supplies for their impoverished regional districts. The action is fast-paced, with the highest possible stakes: there can be only one winner of the contest, so the protagonist (Katniss Everdeen) will either die in battle or be forced to kill a friend who loves her and has already saved her life.
While The Hunger Games does touch on deep themes (justice, totalitarian government, punishment, revenge, and love), it is, in the end, a rollicking adventure. A plot-driven story.
Scores of books and articles have been written about how to develop a strong plot. We’ll go into some advanced tools and techniques in future articles. For now, let’s look at four basic elements of good plotting: structure, pacing, surprise, and stakes.
Structure is how your plot is organized. Every novel is organized in some way, to pull scenes together into a coherent story. The three-act structure is an overwhelmingly popular way to do it, because things generally have a beginning, middle, and end. It’s how readers naturally think and expect a story to unfold.
In a three-act structure, the first act introduces the characters and their motivations, backstories, and relationships. It ends with an Inciting Incident: something that gets the main character out of complacency and into gear, such as the kidnapping of a daughter or being wrongfully convicted of a crime. Act 2 consists of subplots that build out the story as the protagonist encounters obstacles in pursuit of his goal (getting his daughter back; getting out of prison; etc.). In Act 3, things get resolved in a final showdown.
“In the first act get your principal character up a tree; in the second act, throw stones at him; in the third, get him down gracefully.” - Anonymous; first mentioned in 1897 in the Bridgeport Herald
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There are other ways to organize a story, but for most writers and most stories, the three-act structure, which has been around since Aristotle, is a good organizing framework.
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Pacing is also an important element of a plot. There has to be enough action to keep readers on their toes, but no one can read an entire book of action sequences. Readers need a break now and then to digest what they’ve read and bond with the characters. If the pace is too slow, though, readers will get bored and stop reading. It’s a delicate balancing act.
Surprise: A good plot isn’t predictable. “Jennifer went to the store, bought a shirt, and came home” is not a good plot. “Jennifer went to the store, and the cashier turned out to be her long-lost sister, who she thought was dead,” takes the plot in a surprising and interesting direction. Surprises and plot twists keep readers on their toes—and keep them reading.
Of course, no one wants to be surprised by plot twists inserted just for shock value. Twists have to fit organically within the story and be hinted at earlier. Readers should know that Jennifer had a long-lost sister before finding that out in the clothing store.
The set-up for an eventual twist or surprise is part of what a good Act 1 is about (and for); the acts have to support each other. In a James Bond novel, if he’s given a new poison dart weapon in Act 1, he will use it by the end of the book; otherwise, it’s a false promise. If he uses a new weapon in Act 3 that hasn’t been introduced beforehand, it’s a deux ex machina, a solution to a big problem that magically appears out of nowhere. Readers hate those. Surprises and twists do require planning.
“There’s an old rule of theater that goes, ‘If there’s a gun on the mantel in Act I, it must go off in Act III.’ The reverse is also true.” - Stephen King, On Writing
Stakes: the stakes of your story must be high or no one will care what happens. Is your protagonist trying to save the planet, her country, or someone she loves? Is a great injustice being committed, which must be routed out for things to be made right? Is the story truly a matter of life and death for the main characters? In The Hunger Games, readers glean quickly that the outcome must either involve the death of a sympathetic main character or a revolt against the government. High stakes are what keep readers turning pages.
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Worthy goal
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No one wants to read about a character without a goal. What would that even look like? “Bob went to work, came home, and watched TV.” That’s life without a goal. There’s no purpose and no conflict, nothing you can build a story around. This is why you never see a protagonist without some kind of goal.
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But what kind of goal should your main character have? A goal doesn’t have to be admirable or one the reader would share. Shakespeare’s Macbeth didn’t have a warm and fuzzy goal. Informed by three witches that he is destined to be King of Scotland, he kills the current occupant of the throne, Duncan, and takes it for himself. Wracked by paranoia and guilt, he becomes a tyrant, killing more and more people until his madness ends in civil war. So basically, Macbeth was not a nice person. His goal (power at any cost) was grisly, immoral, and not one that most readers share, but no one would say that makes it a bad story.
While a goal doesn’t have to be admirable or noble, it does have to be worthy of the main character’s, and the reader’s, time. “I want to get laid a lot” is not an atypical real-life goal for some people, but it’s a hum-drum goal for a story. Why? Because you can’t drive meaningful conflict around it. The character either gets laid a lot in the story or doesn’t; who cares? However, “I used to get laid a lot, but now I wish I had a family, and I wonder if it isn’t too late after all those years of screwing around” is a more complex goal that can drive a story. A goal like that is worthy of the reader’s emotional investment.
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Conflict
Closely related to a worthy goal is conflict. As soon as something stands in the way of a protagonist achieving his goal, voila, conflict!
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Conflict is the heart of any story, the thing that gives it energy and life. Without conflict, there is no tension. Without tension, there is no emotion and readers will not be engaged.
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“Stories are based in conflict, and when the conflict is resolved the story ends. That’s because for the most part happiness is amorphous, wordless, and largely uninteresting.” - Ann Patchett
In the classic formulation, conflict can be man-versus-man, man-versus-himself, man-versus-society, or man-versus-nature. Sticking with that dated, gendered nomenclature (which looks odd to the modern eye), we can also add man-versus-technology, man-versus-the supernatural, and man-versus-fate. So that’s seven types of conflict, and conflict can be physical, emotional, or psychological. There are a lot of possibilities, and books can have more than one conflict. The best novels often do.
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A novel famous for its multifaceted layers of conflict is J.D. Salinger’s The Catcher in the Rye. It’s sold over sixty-five million copies since 1951 and regularly shows up on lists of the greatest novels of the past century. In it, we follow protagonist Holden Caulfield—the iconic angst-ridden rebellious teenager—as he is kicked out of boarding school and becomes a wanderer in New York City. He struggles with relationships (man-versus-man), rebellion (man-versus-society), and his own mental health (man-versus-self). The multiple layers of conflict create a complex character that readers have found compelling for seven decades.
Painful choices tend to make for good conflict and drama. “Dave could either have a million dollars or the love of his life, but not both” is much more interesting than “Dave figured out how to get a million dollars and worked hard to make it happen.” In the absence of difficult choices, plots are just people doing stuff. Many powerful works of fiction have been built on forcing protagonists to make heart-wrenching choices, such as William Styron’s Sophie’s Choice (1979), in which a character is forced to choose which of her children will live or die in a Nazi concentration camp. Painful, almost unimaginable, choices make for riveting drama.
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Without conflict, a story will be dull and lifeless. You must be able to articulate a central, driving conflict for your story. If you can’t, it’s time to rethink the story.
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Resolution
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A resolution resolves the central conflict, ties up loose ends, and brings the story to an end, giving the reader a sense of completion and satisfaction.
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A good example of a satisfying resolution is Book 1 of C.S. Lewis’ classic fantasy series The Chronicles of Narnia. Siblings Peter, Susan, Edmund, and Lucy Pevensie discover a magical wardrobe that transports them to the land of Narnia. Narnia’s under the rule of a cruel witch who has placed a curse on the land, so that it will always be winter but never Christmas. With the help of Aslan, a lion who turns out to be the true king of Narnia, the Pevensie siblings are able to overthrow the witch and break her curse. Narnia is restored to its rightful state as a peaceful and prosperous kingdom. It’s a satisfying, complete resolution (until the Pevensie kids go back to Narnia in book two).
A resolution must be believable within the story that’s already unfolded; it shouldn’t require that characters do things that are entirely inconsistent with their capabilities up to that point. And it shouldn’t need a brand-new character or plot trick. In H.G. Well’s War of the Worlds, Earth-invading, human-killing aliens are suddenly wiped out in Act 3 by bacteria. Yep, the aliens get colds and die, the end. H.G. Wells could pull off that deux ex machina resolution, but that was a very different time in fiction, and H.G. Wells was H.G. Wells. If you pull that plot stunt, readers will savage your book in their reviews. The final resolution has to make sense and not require a groan-worthy suspension of disbelief.

No worries. It’s going to catch a cold and die. War of the Worlds (2005)
Powerful Theme
Most great stories have a theme: a deep meaning or moral arc that drives the story. A theme makes readers think about human nature and the world they live in, long after they’ve finished the book.
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Good versus evil, loyalty and betrayal, forgiveness, the power of love, and the importance of family are just a few of the popular themes authors use to anchor their stories in meaning; you have many choices.
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Without a theme, a story is just characters doing stuff. That isn’t necessarily bad. Some detective novels and adventure movies don’t have much of a theme. If the plotting or action (or both) is masterful, it can work. It’s just that most readers in most genres want more than that.
There are many examples of novels with powerful themes. Victor Hugo’s Les Misérables and Stephen King’s The Green Mile have moving themes of redemption. In George Orwell’s allegorical novel Animal Farm, the characters struggle with issues of freedom, equality, and power. The Godfather is also about power, but family loyalty too. Shakespeare’s Merchant of Venice and Agatha Christie’s The Murder of Roger Ackroyd are about justice. Long after you’ve forgotten the plot of any of these novels, the themes linger, making these stories memorable.
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There’s no magic formula for picking or developing a theme, but here’s a question you’ll want to ponder: Does my novel have anything important to say? Can you articulate it in a sentence, or at all? Your story is likely to be more successful and remembered if it resonates with readers on a deeper level.
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Final thoughts
There you have it: seven foundations of great stories. To recap: good stories have compelling characters, a good plot with high stakes, an evocative setting, a protagonist goal that’s worthy of the reader’s time, a conflict, a satisfying resolution, and a theme that resonates. These are helpful signposts to keep in mind when planning a story. Future articles will examine each element more closely.